My contributions to Graven are as follows:

• 3D-modeled several weapons, keys, potions, and puzzles

• Textured in stylized low-res

• Designed UI and created pixel art for it. Implemented functionality at times

• Prepared level design tools for the designers such as rope bridges, ladders, rows of books, cheval de frise

• Designed several puzzles, and implemented them

• Created UE4 materials for special objects like ghosts, energy cracks, portals, veins, and burning spider webs

Examples of which, can be seen below.

3D Models

Tech Art