My contributions to Graven are as follows:
• 3D-modeled several weapons, keys, potions, and puzzles
• Textured in stylized low-res
• Designed UI and created pixel art for it. Implemented functionality at times
• Prepared level design tools for the designers such as rope bridges, ladders, rows of books, cheval de frise
• Designed several puzzles, and implemented them
• Created UE4 materials for special objects like ghosts, energy cracks, portals, veins, and burning spider webs
Examples of which, can be seen below.
3D Models
Tech Art