My contributions to Phantom Fury are as follows:
• 3D-modeled a weapon, pick up items, and several props
• Designed UI and created pixel art for it. Implemented functionality at times
• Prepared level design tools for the designers such as modular fences, pipes, and cables
• Implemented the final version of the breakable glass
• Managed localization, made sure VO and subtitles matched, prepared extensive documentation, and kept track of it pre and post hand-over
Examples of these can be seen below.
Tech Art
3D Models