My contributions to Phantom Fury are as follows:

• 3D-modeled a weapon, pick up items, and several props

• Designed UI and created pixel art for it. Implemented functionality at times

• Prepared level design tools for the designers such as modular fences, pipes, and cables

• Implemented the final version of the breakable glass

• Managed localization, made sure VO and subtitles matched, prepared extensive documentation, and kept track of it pre and post hand-over

Examples of these can be seen below.

Tech Art

3D Models