Here are the various shaders I have created during different projects. All made using Unreal Engine 4/5 material editor.
First are different types of bars. Bars with units, shapes, states, adjustable direction, colors, and texture, and multiple bars within one.
Here is a skew and perpective shader.
A rather simple and subtle burning ember effect on the Graven logo.
Stepped fade-in-out for retro looking transitions.
Phantom Fury radio comm screen noise and scanline effects.