Here are the various shaders I have created during different projects. All made using Unreal Engine 4/5 material editor.

First are different types of bars. Bars with units, shapes, states, adjustable direction, colors, and texture, and multiple bars within one.

Here is a skew and perpective shader.

A rather simple and subtle burning ember effect on the Graven logo.

Stepped fade-in-out for retro looking transitions.

Phantom Fury radio comm screen noise and scanline effects.

Previous
Previous

UE5 MI From Textures Tool

Next
Next

Moebius-Inspired Shader (WIP)